The letters have already been unveiled: PS5 and Xbox Scarlett will be retrocompatible, and beyond the good news for the players of PS4, Xbox One and other systems, it also puts a series of consequences and circumstances on the table. One of them, the remastering, will it make sense in a retrocompatible system? Will the way the developers conceive the reruns change? In short, will the backward compatibility with the remasters end? We discussed it in the wording of GamesFreeBola:
Bombazo was in its day that Microsoft put the backward compatibility in that generation and that Sony, better than ever, step back and respond with an affirmation to the wishes of the industry and the followers to include it in PS5. Look Mario, this is like when Lionel Hutz explained to Marge Simpson that at the time of selling a house there was THE TRUTH and THE TRUTH; there are the REMASTERIZATIONS (small pause to deny with the head) … and the REMASTERIZATIONS (small pause to affirm energetically with the head). The first remasters, without work and without soul, are those that must disappear with the arrival of retrocompatibility; The latter, with a reason for being and an unquestionable value, will always be welcome. It is a matter of categories and way of doing things, and if a remastering does not add value to your purchase for the price they ask for, they should be retired from the industry.
There is no place for reruns with four visual adjustments and DLC already profitableMario Kart 8 Deluxe, for example. Does the double item and the DLCs justify the 60 euros worth a 2014 game in 2019? Games like this are those that must disappear from the market, because in an ecosystem in which a set of principles of the PlayStation 4 or Xbox One generation can hold until the future generation of consoles ends, Mario, there is no rerun with four visual touches and downloadable content already profited by its developers. Another song is the editions that are re-released with an added value or compilation such as Halo: The Master Chief Collection or Uncharted: The Nathan Drake Collection. Nourishing a product with extras and additions is always welcome, especially when they are large with collectable value and interest by the publishers to pamper the product.
It is true, nobody forces to buy a remastering, but I do not see a single reason for not embracing a new way to create remastered content that can benefit users and developers. Something has to change in the paradigm of buying and selling games already premiered, Mario. The developers must understand that the graphic, sound and technical updates in new systems are made exclusively to keep the interest of the games already developed fresh and to keep selling away from the generation in which it was launched, but not to pass by box back to the user who bought the title in his day. In any case, it would be necessary to reward the player who bought the product on day 1 at its full price, not mistreat it, which is already good.