It’s very likely that he’s going to hear from John Wick Hex you thought it would be an action video game starring Keanu Reeves. Nothing could be further from reality: the software, to the chagrin of many, ended up being a kind of strategy game in which we controlled the expertise of good Jonathan to turn weapons. Why was not there an action game at the end? Mike Bithell, its designer, has explained in the Eurogamer portal the whole development process and the reasons that led him to innovate with the concept of action films and their final staging.
” Lionsgate and Good Shepherd talked about making video games, and John Wick jumped right away as something about which you could easily make a game ” concretized, ” brought Ben Andac to produce it, and specifically wanted a game that was not the obvious solution to the problem. Obviously, there were a lot of ideas for third-person shooter games, but the reason I did not release that was because I’m stupid and stupid in third-person shooter games. I’m running around shooting a gun, you can put neon light around me, you can give me a suit, dress it like John Wick, but it’s never going to feel like John Wick. & Quot;
I wanted to give them the players felt the sensation of strategic thinking. In that circumstance, Bithell wanted to give a twist to the concept: “I wanted to give players the feeling of strategic thinking, that high-level choreography of the movies.” Then came the process of making the idea a reality, working with them and having all the filmmakers participate in. They told me how John makes decisions and then we asked ourselves how to turn that into a game that explores this mechanics. I found it much more interesting than doing a shooting game. “
This is not the first time that the development of John Wick Hex has been discussed; A few weeks ago the difficulties after the design and creation of the game were covered. John Wick Hex will arrive at the Epic Games Store, later to Steam and consoles.