In an interview with the Kotaku portal, the producer of the Zelda Eiji Aonuma saga, you have spoken about the reasons behind making a sequel to Zelda: Breath of the Wild original, and you have done it with a tremendous naturalness.
” Initially we had only ideas to make downloadable content “, admits Aonuma in the meeting. “But there came a time when we had a lot of ideas and we realized there were too many of them.” So we said that it would be best to make a new videogame from scratch ”
Making a sequel would fit well with what we wanted to achieve ” There came a time when it was clear that the DLC was not enough for what we wanted to do, and that is why we thought that developing a sequel would fit well with everything we wanted to achieve. “, continued on this Zelda: Breath of the Wild 2.” I do not want to go into details about if there are things in the Breath of the original ideas that could be used both for the continuation and for any future delivery. “.
Likewise, in relation to that much-requested Zelda Maker that fans have long asking time, have declared the following. & “I can not predict the future”, Aonuma made clear. “But if people like the idea of dungeons, it’s somet hing that we’ll take into account for what’s to come, of course. “
At the moment, everything that surrounds the new video game is, basically, an unknown. Recently at GamesFreeWe have reviewed the first trailer of the new installment with the 7 mysteries of the sequel to Zelda: Breath of the Wild.