Star Wars Jedi: Fallen Order is one of the titles expected in the second half of this year, and Respawn Entertainment officials have spoken publicly with GameInformer magazine about the choice of graphics engine. With almost all the studies that work directly or indirectly for EA using Frostbite, it is striking that this team uses Unreal Engine 4 for its new game.
” Frostbite was not even an option ” wanted to make clear Stig Asmussen in the interview. ” When we started this team, we started working on Star Wars, we started hiring people. I did some research around Unreal, and there were some other options out there … However, we were not in Electronic Arts yet, so Frostbite was not in the alternatives deck. & Quot ;.
There has not been any type of pressure from EA ” I started doing some tinkering with the engine here and there, and I realized that it was a very powerful tool for a single creative. I began to wonder what a full team of developers would be able to do with it, “commented the director of Star Wars Jedi: Fallen Order.” The team is very happy with the decision we made and there was no pressure or order from Electronic Arts to use Frostbite, or to change the way we were doing things in Respawn ”
” Frostbite is an engine that Electronic Arts employs internally “, Zampella started. & quot ; We, at that time, were an external study so that it was not available to us Now we are part of EA and it is available, but we have continued to choose what we thought was the best for the game because, ultimately, we try to do something that is fun “.
Want to know more about the videogame? Do not hesitate to consult our impressions with Star Wars Jedi: Fallen Order in the pages of the magazine.
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