As part of the interview I gave a few days ago and as part of the premiere of RAGE 2, Tim Willits, creative director of id Software, shared his vision of what the game would be if he designed it for the stream service. Stadia. Willits said that RAGE 2 would be a world without size restrictions although the axis of action would remain.
” If the game was exclusively for Stadia, it would be interesting to explore what cloud technology brings to the game. massive open worlds and how it can be used to expand the creation of environments, as well as the behavior of the world. We could take away the limitations of the size of the medium, allowing us to have a massive world of procedurally generated worlds. & Quot; Willits explained. ” But, for RAGE 2, everything would continue to revolve around incredible action and fun, so in essence, the game would remain very similar moment by moment. ” I have added
Announced in March, Stadia is a streaming system for video games, developed by Google. According to Phil Harrison, director of Stadia, the computing power of his service will be far superior to any console. ” If a developer looks at resources that can explode in a game, they can aspire to much greater magnitudes in terms of counting players within a world with persistent memory that exists for the entire duration of a game. You could have tens of thousands of non-playable characters, all of them with complex relationships with each other and with the player, and be persistent. & Quot; explained Harrison. ” That requires a huge database that you can not have in discrete, isolated system. ” I have added
RAGE 2 is an open-world game with first-person shooter and vehicle combat, designed as a joint project between id Software and Avalanche Studios debuting today, May 14 on Xbox One, PlayStation 4 and PC.