Borderlands has always been a franchise that has brought originality and freshness to the flag. In fact, we have faced the original sequel to refresh sensations, running into a game that felt, thanks to the different best of its remastering, as a current game. Feeling the sequel so fresh and contemporary despite its premiere in the year 2012, how to take what Borderlands 2 for Borderlands 3 already did? As one of his writers, Randy Varnell, explained to us, it’s something that obsesses the whole company.
Varnell told GamesFreeBulk that “in fact, I’m worried about it since the first Borderlands.” It consumed me to think that ‘oh, we’re going to run out of ideas for weapons, we’re going to run out of ideas for enemies, we’re going to run out of ideas for places’, but it just never happened, no matter how much we pushed the original concept. ” I explained that “Borderlands 3 is the same challenge, and I think you will find that the same level of change from the first to the second, is repeated from the second to the third, but there is still a lot of heart, there is still much humor and the same great visual style , but every fragment of the game has been expanded, improved and developed, to a point that I hope the returning fans do not feel out of place ”
Everything has the exact measure of novelty to stay fresh ” Everything has the exact measure of novelty to keep cool, like some small things that make you feel updated and modern, like slipping, which you still see in many other modern shooters; They are small features (I said little ones, there’s a lot of work behind there!) That help keep the game experience fresh. ” How do you manage to keep the keys to such an important franchise in 2K and the Gearbox itself? Combining the efforts of the workers of the Randy Pitchford company, and combining the views of the most veteran of the firm and newcomers, adding new and interesting ideas for software development.
” We have one of the best equipment there is. We’re 400 workers today, which is double what we had for Battleborn, “Varnell acknowledged,” it’s a great investment for Gearbox and many of the veterans have been here since the first Borderlands, so there’s a good mix of freshness And experience. And that’s really important, because I’ve had great experience, like Matt Cox who worked in Scribblenauts, and many other games that you will recognize. He is now our creative director, those are new and fresh perspectives that contribute to nurturing the greatness of Borderlands. “
The ability to create memorable characters, weapons and enemies was also highlighted by its producer, Chris Brok, who explained to GamesFreeBola his point of view on one of the main additions of the game: the Calypso brothers. ” The Calypso Brothers are interesting because, when you have an enemy like Jack in Borderlands 2, it’s always hard to keep up. So what did we do to follow different narrative, to different madness … they are funny villains They are a lot of sense in today’s weather. Borderlands 3 debuts on September 13 on PS4, Xbox One and PC.