The announcement of the PS5 has put in again in the mouth of managers and developers numbers, terms and concepts from the world of hardware that are used indiscriminately as a tool of marketing of the future new generation of consoles. The need to justify the technological leap of these new systems through more and more numbers is, in many cases, a distracting element for the user on foot.
One of the most used terms since the announcement of the intergenerational consoles is that of teraflop. A word that has been adopted to determine the power of the consoles but that many users do not know the reason for it or if it is truly a reference value to compare the different systems that are launched on the market. For that reason today we will try to explain in a simple way that it is a FLOP and why it has become a standard.
Despite its initial focus as a scientific measure, the FLOPS have been used as an estimate of the general power of a complete system, taking as a reference its computational power. Especially for the combination of CPU and GPU.
The word used for these measurements was the gigaflop, where each unit is equivalent to one million operations per second. However, the increase in equipment power has mutated the term to Teraflop standard, equivalent to billions of mathematical calculations per second per unit.
Its use within the world of video games as The estimate comes from the dependence of these with the vector graphics to draw the images that we have later on the screen, since the vectors are used to represent figures in a plane numerically In video games this is done constantly and is subject to our interaction with the title itself. That is, theoretically, the greater number of teraflops, the more capacity a system has to represent these vectors and the tables that are then represented on our monitors.
But at the end of the day it is still a measure of the computational capacity of a team, so it does not measure its real power or performance against other devices. These factors are more influenced by factors such as the chip’s architecture, its frequencies, the bandwidth or the optimization of the system’s resources by the software.
This leaves the teraflops as one more data to take into account when measuring the performance of a computer, but still has value for an initial estimate, to compare two systems with more or less similar hardware (PS4 Pro and Xbox One X use the same architecture for their CPU and GPU, to give an example) or for the developers themselves, when estimating the resources for their productions.