As we pointed out in our analysis of the Mechstermination Force, this indie video game has an especially careful feature: its adjusted balance of difficulty, which prevents the user from falling into networks of frustration. Getting it is not easy, and in fact its creator, Bertil Hörberg, sentenced us that he was worried that he had not spent too much time making adjustments. In this article we discover some factors that you took into account when developing this interesting action game for Nintendo Switch.
Do you know challenging but satisfying videogame cases? Propose in the comments what is your perspective on this important issue, and if you agree with the proposal of Bertil Hörberg, which we tell you in our analysis of Mechstermination Force.