Face Ellison and Brian Mitsoda, the two main narrative directors of Vampire: The Masquerade – Bloodlines 2, have spoken in an interview about one of the keys most awaited fans of a role title of their characteristics. Numerous endings.
” We have tried to make the dialogues organic and realistic, so you will never be sure what will happen when you choose a certain conversation option ” declared the members of Hardsuit Labs, the team that deals with the development of this game.
We try to make you have many alternatives ” What we want is that, when there are moments to choose what you are going to say, choose what you think is the best alternative at that moment, without knowing the consequences. You will choose something that will work in a certain way, and you will see what happens in your nose with unpredictable consequences, “said Ellison. & Quot; Yes, we try to have many alternatives “.
” Basically, what we are looking for is that you have as many options as possible so that, in essence, we make sure that there is the greatest relationship of alternatives and consequences that we have in hand. ” There will be options to improve your relationship with people, or to intimidate them.You can improve your negotiation skills, or you can try to win the favor of your interlocutors if you are charismatic. Along the way, you will practically start fighting with each character that you encounter and you will end up turned into a beast.
” Of course, there are multiple endings for the game and, generally,, every time you play it and every person who enjoys it will get completel and different results, “the creatives say, trying to connect with the original Vampire: The Masquerade – Bloodlines of Troika, which was also quite generous in this regard for its moment.
The videogame is one of the most stimulating productions that are planned for the year 2020 on PC, PS4 and Xbox One, and you can check what is happening to us from our impressions with Vampire: The Masquerade – Bloodlines 2.
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