The guys at Hardsuit Labs have their most ambitious project on hand with the promising Vampire: The Masquerade – Bloodlines 2, a role-playing video game that has now brought more details. One of them has to do with the presence of The Resonance, the key to the video game.
” In Vampire: The Masquerade – Bloodlines 2 vampires are always looking for something called the Resonance ” declares Brian Mitsoda, One of the main responsible for the title, in an interview with the Polygon portal. ” Vampires do not feel very strong emotions, so to experience things like anger or desire, they have to get close to people who feel those emotions in their blood ”
We can relish someone’s pain who has had an accident. Take a very clear example. We see how someone crashes with his bicycle on a street in the city, and we can taste his pain if we wish. If we see two lovers kissing in the street, we can choose to savor the desire of one of them.
” That’s why you’re always going to be hunting, and it’s a key part of the game ” creative ” You will be always alert, scanning from the roofs of buildings and looking for people with a strong resonance, always trying to imagine the best way to be in a position where we can feed on them but, at the same time, without breaking the masquerade ” ;
The title in question, which is planned for the beginning of 2020 on PC, PS4 and Xbox One, is the sequel to one of the most beloved RPGs of recent times. How is one game different from another? How does the continuation try to overcome its predecessor? Check all this in the four differences of Vampire: The Masquerade Bloodlines 2 compared to the original.