We all know now that the videogame launching deadlines force most companies to ” squeeze ” in recent months to their employees in ways that are often contrary to the optimal working conditions that are expected from any job. Now a report from the Kotaku portal, very specialized in presenting leaks and information directly from the studios, reveals the terrible conditions in which the latest Treyarch games have been developed for the Call of Duty saga.
explains, for example, the study employees spent most of 2018 trying to finish a forced march Call of Duty Black Ops 4. The article explains that, during that period, they work about 64 hours a week .. as long as things they were good, if there were not enough more. How were they divided? About 12 hours from Monday to Thursday, eight on Fridays and Saturdays and, occasionally, some Sundays were also worked.
Salaries are doubled when we work more than 12 hours. Salaries? They oscillate depending on the department, but they move between 13 and 30 dollars per hour. Up 50% when they worked more than eight hours, and doubling when they worked more than 12. “As they present it, it seems to be less than a gift,” reveals one of the anonymous sources of the study. ” They make us a service asking us to do extra hours, which seems a bit twisted, but the reality is that it means more money in our payroll ”
The effects of the most marathon days affect with harshness the conditions of the employees. ” Panic attacks, dissociation … You feel your rights are violated and you lose your passion for what you are doing, even forgetting the reasons that made you get involved in this in the first instance ” reveals another source. ” It’s a nightmare ”
Testing tests are not much better, and they are carried out in the same offices of Treyarch in Santa Monica, a few meters from the headquarters of Activision itself. ” We spend hours and hours there, sometimes the computers do not go off for 24 hours and can reach very high temperatures. There were some jokes about the fact that it was a sauna and it was scary, especially at the end of July, “says another studio worker.” They told us that the air conditioner had broken, and it did not matter how much pressure we put on them to do something, Nothing ever happened. “
This, as we say, is extendable to previous studio games within the CoD series, but also in some of the study’s forays into brands like Spider-Man. However, for the team what Black Ops 4 was brutal. ” We were told we were going to `crunch ‘until we launched the game. After that until spring, and then we would not stop until summer ”
Yesterday, and following this same report, we told you some details that were not known about the Black Ops 4 campaign, which came to see the light.