When David Jones jumped from The Lemmings in 1997 to Grand Theft Auto, a new action-packed project that was developed from the top-down perspective of a city, he might have imagined that he was creating one of the great modern videogame landmarks.
The evolution of the saga, with its subsequent commitment to 3D, freedom of action and its sarcastic vision of the criminal world made DMA Design, and later Rockstar, a key part of the motor of electronic entertainment. Each new release is a jump from the previous title, and a reference for other developers.
The changes suffered by the GTA franchise are a reflection of the world of video games. How has it been? Here is a summary of the graphic evolution of the GTA Saga.