In recent times we have seen how the videogame industry has sought to be more accessible; open to users with various disabilities thanks to works as admirable as Microsoft with the Xbox Adaptive Controller. And in this line the writer and activist Felicia Prehn advocates to make the videogame industry the great example to follow when it comes to ending the discrimination of these users.
Only because discrimination is illegal It means that it does not happen. “Just because discrimination is illegal does not mean that it does not happen,” he said in a speech at Develop: Brighton. ” The video game industry, you, the managers, the people with power, you have the opportunity to change the world and change the way people perceive us “, you have stated in relation to people with disabilities, among which it is included because it is blind
” The more companies are willing to hire and openly include people with disabilities on their teams, the less stigmatized they will be in other industries, ” continue Prehn. Since she was young, she was made to see that “she could never be what she wanted to be” ” because of his disability, but the opposite message has to be conveyed.
Prehn points out that hiring people with disabilities will help make video games more accessible, be it with regard to color blindness, the size of the source of the letter, controls or sound. ” There are many examples about the fact that we do not have an inclusive team ” ended up ” hurting the company in any way. And nobody wants that. Nobody wants to lose money, or receive bad press. Look at the example of companies that have failed to help avoid failure.
You do not want to be the company that forgot to do something or was left behind According to Prehn one in five players suffers some kind of disability that in one way or another can harm your gaming experience. It also highlights the good publicity received by companies that rely on the disabled. ” We’re not used to feeling included, or to feeling appreciated, so when this happens we get excited. We tell the world, and that’s good publicity for you. You did not want to be the company that forgot to do something or stayed behind ”
As a final note, Prehn points out that ” knowing first hand is always the best option. If you want to make a game accessible, and if it is something your company values, then you have to consult the matter with a person with a disability; and it’s not worth one with a specific type of problem that you’re fighting against. Sometimes they have to be several people.
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