The Astronauts team continues to offer small pills with information and images of its spectacular Witchfire, an action video game that points to a launch in 2020, and of which little is known since it was announced. at the gala Game Awards 2017. This time their managers have shared some new images of Witchfire, as well as a short video sequence that allows us to see some of the game settings in which they work.
With the title of “Why prototypes are important”, the team of The Astronauts details how they had to change the behavior of some enemies to enhance the strategy in combat. At first, enemies have the ability to use special abilities like fire from a distance, but once they run out of energy, they become standard soldiers who can only carry the sword.
The Astronauts wanted so forcing the players to think well who they attacked and how they did it, but they soon understood that the system did not work. No one could keep track of how many special charges were left to the enemies, so in practice everything revolved around the idea of reacting and killing any enemy that came near. Now, on the other hand, they want to differentiate the enemies much more so that at all times we know who is going to hit from a distance and who intends to do it face to face.
” This is the reason why the prototypes and testing are so important during the development of a video game. Some things that sound great on paper then turn out to be a mistake. So it’s crucial to come up with these problems as soon as possible, before committing resources to improve the quality of these options, “say the authors of The Vanishing of Ethan Carter.