Marco Barrettara, one of the main person responsible for character modeling at Ubisoft Toronto, has spoken with the official PlayStation magazine about the power of the new consoles. He has focused on PlayStation 5, but his statements are extendable to both the new Sony console and the next Xbox.
” Of course, people trying to make realistic graphics is the most You win when you improve the power of a video game console, there’s no doubt about that, “declared Barrettara. & Quot; However, there are always other artistic styles and work methods that can benefit you too Games with color styles or simpler materials will look better with more beautiful lighting, and you can also incorporate things such as increasing distances. “
” There is also that indirect benefit of not having to optimize both the video game if the console on which you are going to publish your title has better specifications & quot ;, continued. ” If you’re a small indie team, you may not have enough manpower to optimize everything you can offer from a title to the level it takes to perform properly on consoles. Having a more powerful hardware helps a lot in this. “
” When it comes to the raw and hard budget for art, the power of the CPU is not a big bottleneck to which we end up spending a lot of time ” I have explained. ” There are, of course, some things that affect the artistic side and that are in the CPU, but in general the GPU does all the heavy lifting. From what we have seen so far, the clock speed of a GPU equivalent to Navi will be much faster than the existing console hardware; But even a difference of, for example, 10% to 15% in the power of the GPU could mean a lot of small improvements in all areas that end up leading to more attractive games ”
At the moment we know nothing about Xbox Scarlett, although we have been hearing a few weeks of rumors about the possibility of their being presented at E3. You can know when the Xbox conference will take place at the North American fair from our schedule of dates and times of E3 2019.