During E3 2019, we had the opportunity to chat with Ryan McArthur, director of senior development within DICE and, as part of the talk, I confessed that the crash premiere of Battlefield V was recorded in the collective memory of the studio, but more than half a year of what happened, today the group occupies that memory as motivation.
” I believe that, as a developer, you will always have a difficult launch, and as a team. ” recognized First McArthur. “But I think now with Combined Arms, Firestorm, a new road map, I think we’re in the place we’ve always wanted to be and now we’re going in a positive direction.”, He continued. ” The good thing is that the team will never forget the premiere, but they also use that as fuel towards the future. We are in the place we wanted, with the right mindset and it seems that there is no other route than to improve the game. & Quot; I have concluded.
It should be remembered that Battlefield V had an ad surrounded by controversy, but as a game, he also suffered from deficiencies. At the time, Álvaro Castellano said the following: “This delivery does not innovate, unfortunately, in almost any aspect beyond the small adjustments in its formula and that is a scarce baggage even for the meager deck of novelties that tend to present war shooters. ”
As McArthur mentions, much has happened since then and at E3, DICE announced several new features, including new factions and the war front in the Pacific, which will arrive in the fall, although that too It will be the moment in which the new delivery of Call of Duty makes its debut, something that DICE has in mind.