Koji Igarashi, mind after the successful Bloodstained: Ritual of the Night, has granted an interview to the Gamasutra portal in which he has explained some secrets after the development of his most recent and successful Igavania. Regarding his new career as an independent developer away from companies such as Konami, he explained that one of the main virtues is “to have a closer communication with the players”, although he stressed that in Castlevania times he already took into account what they thought the users of their games.
He also stated that the future of the franchise and upcoming releases of PlayArts, developers of Bloodstained, is not linked to Kickstarter. “Offering a series of promises and objectives at such an early stage of development has ended up being more complicated than I could have expected. There may be many advantages in crowdfunding, but if I have enough budget for the next project I would prefer to pull it to the end ”. He said that “Kickstarter is a powerful tool, and we will have to study the future steps in a rational and calm way.”
Gamasutra also asked him about the keys after a good videogame Igavania. Igarashi explained that “the important part after an Igavania is what lasts the game and its replayability.” He said that “he needs to have a lot of content and enough things to not bore the players. That is probably the most complicated part when making a two-dimensional exploration game. “Undoubtedly, and as you can read in the analysis of Bloodstained, it is the case of his latest video game: long and with numerous replayable elements to extend the useful life of the software.
Bloodstained: Ritual of the Night was launched at the end of June on PS4, Xbox One, PC and Nintendo Switch.