One of the aspects that is most attributed to the FIFA saga is that of the supposed handicap. A series of measures taken by the game to match matches, modifying forces between very different teams, canceling the ability of the players to make the most basic pass until the opponent scores to goal or to make the final minutes more exciting. An urban legend that has never been confirmed, but that the EA itself has already denied several times.
This time it was through to the patent that the American company has publicly shown its new disagreement with this perception of fans, and has denied that some records were used as the Dynamic Adjustment of Difficulty that you can see accompanying the news
We want to make it 100% clear that this patent has never existed in the game ” We are aware of your concern with the patent of the DDA (Dynamic Difficulty Adjustment), and we want to make it 100% clear that this patent has never existed in the game. We would never use it to create advantages or disadvantages to please one group of fans over another, and that includes any aspect, modality or playable style of FIFA, “said Corey Andress of EA Sports. & Quot; Hopefully this puts an end to speculation “.
The patent refers to exactly that “may or may not be detectable by the fans”, and that includes speed boosters, trigger or jump for characters, improving or reducing the effectiveness of the characters that are driving the players.
Some already speculate that the refusal that this applies to FIFA may have to do with that it has been implemented in other sagas of Electronic Arts, sports or not For now, what is clear is that the question remains hanging over the football series and about deliveries such as FIFA 19, for example.
At GamesFreeWe have already had the opportunity to test the new delivery of football games from EA Sports and, in fact, from here you can find our impressions with FI FA 20.