What is the differentiating element of the Fire Emblem saga? On the occasion of a meeting with Toshiyuki Kusakihara (director of Fire Emblem: Three Houses), at GamesFreeBlade we decided to ask about what is the most important element of the saga, or at least the most iconic one. Kusakihara has worked as a director in FE: Awakening and FE: Fates, as well as director in FE Echoes: Shadows of Valentia. I have been in Intelligent Systems since 2007, so is a very experienced developer.
We wanted to give the characters a face, personality and history. “When you played strategy games in the past, the characters were inanimate icons, but we wanted to give them a face, personality and history.” We wanted the Fire Emblem saga to be something with emotions for the user, “Kusakihara tells us, emphasizing the human character of the characters, who looks like flesh and blood in each of the installments.
No it was the only iconic element that I mentioned: ” Another aspect that makes Fire Emblem different from other games is that the characters can die (permanent death), and that is something that propitiates a series of dramatic stories within the games. It is something that does not happen in other representatives of the tactical and strategic genre. You can feel the importance of life ”
At GamesFreeWe have already had the opportunity to take a last look at the videogame before its release, in just a few weeks, and soon you can read our impressions with it on the pages of the magazine. For the moment, you can learn how the Fire Emblem: Three Houses online works, with the new details published about it.