We are accustomed to the occasional magnificent players who are able to pass entire titles without receiving a single point of damage, however difficult the games may be. But this time it is not a player who overcomes this achievement of Bloodstained: Ritual of the Night, but his own development team.
The great Koji Igarashi has explained in an interview that the designers of the final bosses of Bloodstained: Ritual of the Night were bound to be able to defeat their powerful creations without receiving a single blow. If the developer’s character received any impact, its design would not be introduced in the game. With this we want to demonstrate that it is possible to finish the game regardless of the level of difficulty chosen or the chosen equipment.
Igarashi also details other adjustments made to the general difficulty of these combats, introduced without this meaning that doing in front of the game bosses, stop being a challenge. Be sure to read our analysis of Bloodstained: Ritual of the Night to see if Armature Studio has achieved the result you wanted.