When John Wick Hex was announced, many fans said that it was not exactly what they expected from a film license as powerful as that of Keanu Reeves’ films. Now its managers, Mike Bithell Games, have explained that the thing was going to be very different.
” It was the worst you could imagine, ” said Mike Bithell himself, the main responsible for the study that leads his own name. ” It was like an XCOM with only one character and, to be honest, it stunk ”
You moved and then waited for five more guys to move ” It was slow on purpose, you moved and then you had to wait for five more guys to move then trying to shoot John ” I have continued ” If you were to imagine possible ways of adapting John Wick’s movies to video games, the one we proposed then was the worst you could imagine & quot ;.
” It did not seem like the right thing to do that videogame, although aesthetics and movements were very successful, “recognizes, on the other hand, Nic Tringali, programmer and co-designer of the title, in an interview with the DualShockers portal. ” It did not fit what was offered in the movies, so we forgot everything we had done and we were left alone with some things like the actions or the time system The most important thing now is that everyone now does things while, so that you get a faster action experience Even if everything stops when you want to do something, as soon as you give the action button again everything comes back into motion “.
The video game was announced at The beginning of May, and you can check the first details and John Wick Hex’s trailer from this link. Do you want more options related to the character played by Keanu Reeves? Do not hesitate to consult our special about games that make you feel like John Wick.