At the end of February the great Path of Exile received a new addition that has not left the fans too happy. From here you can see the details of the Synthesis expansion, but now the executive of the team has explained that they are not satisfied with the result and reveal the reasons.
” Synthesis was more work than we expected ” Chris Wilson, co-founder of the study. ” It was developed during a Christmas period, and its gameplay prototype emerged a little later. We did not have a lot of time to test it before launching or to make the potential changes that it might need. “
” While our post-launch improvements have helped the fans to enjoy this content, we have full awareness that it is not the best we have done and that it is not up to what the quality of Path of Exile had been offering, “he said.
On the other hand, in recent times different studies are positioning around the always controversial issue of the” Crunch “, certain periods of development where the hours of work are triggered and the quality of life of the developers worsens considerably This time it was the guys from Grinding Gear Games, the creators of Path of Exile.
” Some studies have their teams work 14 hours a day to launch each patch with the highest number of corrections and possible improvements, “the executive continued. ” Sometimes when we read the comments of the fans in the notes of the patches we feel that from the community we are asked to do the same. But I do not rule the company in those terms. Although there are inevitably some optional extra pay periods when a release is approaching, the vast majority of the Path of Exile development cycle has a good balance between life of work and work. This is necessary to keep your employees happy, but it also means that things have been running out for a while. & Quot;