No Man’s Sky did not leave at the time of its launch with the support of the community, and it is that some communication problems and lack of transparency about its proposal made many fans feel cheated by it. However, with a lot of work, they have managed to reverse this feeling and even the players have thanked Hello Games for its launch. Now Sean Murray himself, the main responsible for the study, has given advice to other games with a premiere not exactly acclaimed in the face of how to focus their improvement.
Talking to the community, in reality, does not work ‘”Since then there have been some games that have suffered, let’s say, to a polarized release, and in addition to those huge numbers of people who try to play at the same time and also cause unforeseen problems, “says Murray when asked by works like Fallout 76, Anthem or Sea of Thieves. ” I can see EA, Microsoft, or Bethesda trying to calm down trying to talk to the community but, for good or bad, that’s something that does not really work. ”
” You can see clearly every time a large distributor tries to talk to the community in order to solve a problem and then, ends up in any kind of mess that steals them more and more time “, assures Murray in a few words collected by the GamesRadar portal as part of the Brighton Develop conferences.
We spent two years without speaking to the press. “We spent two years without speaking to the press at all, and also about three months without communicating with the press. community It was very hard, that’s clear, and I sat down several times to write the perfect message for the official blog that explained everything wonderfully where we were and what our roadmap was, but it became clear to me that we did not have credibility the situation of that moment ”
In Hello Games they have been, since then, very transparent with the game. Not by chance have they made it clear recently that they were fully aware that people would love or hate No Man’s Sky.