Bandai Namco recently published a post-E3 interview on YouTube with Keita Iizuka, producer of Code Vein, where the creator talks about the multiplayer features of the expected action RPG. Specifically, Iizuka explains what kind of influences the NPC helpers covering our backs will have, and the players who join our world as allies to play in cooperative mode.
It seems that Code Vein will follow a pattern similar to that drew Dark Souls some eight years ago, where the player who acts as host will maintain control of his game with privileged actions in which the invited player has not voice or vote In addition, the evolution of the game world will only take place in the world of the host, so that we can not join the departure of another person to advance in bosses that we have not yet discovered, for example.
And what about our NPC companions? Iizuka comments that Code Vein is a difficult game where we are expected to die often, we will have to repeat the same sections from time to time until we learn to survive. For this reason, our companions exercise to support role, healing or applying improvements that help us turn the situation around, to avoid frustration and we feel alone or desperate.
After some other delay, finally Code Vein will go on sale next September 27 on PC, PS4 and Xbox One.
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