The guys from Techland had a very comfortable position with the Call of Juarez saga and also with the great Dead Island, however they blew up everything that could be expected of them with an action adventure and open world so groundbreaking as Dying Light in 2015. A videogame that, at the start, was really good, but that got such a resounding post-release support that eventually made it even better title. However, they did not have any of them with them when they started the project.
We were really nervous with the reception of the title ” Before we launched the first Dying Light, we had to admit that we were really nervous about the possible reception that would have the title ” you recognize Techland spokesperson in an interview with the OnlySP portal. ” We try some different things with its launch, like open-world parkour, which basically allows us to scale anything, as well as how the work is focused on everything related to the melee. ”
” All of these were very new ideas four years ago, and we did not know how the community would receive them “, recognize the studio’s vowels. “Of course, the response was so warm (both from the point of view of sales and the criticism of the press) that all this gave us great confidence both in our ideas as well as in our instincts.” / p>
As the Polish study explains, all of that gave them “a lot of confidence” ” in the face of continuing to bet on “believe in their own ideas”, something that undoubtedly serves as support for the expected new title of the series they are developing. Do you want to know more about him? Do not hesitate to consult our enthusiastic impressions with Dying Light 2 at E3 2019.