Takashi Tezuka is Nintendo’s story. One of the developers after some of the main episodes of the Super Mario franchise sat with GamesFreeBlade to talk about the main keys after Mario’s latest adventure, Super Mario Maker 2. What did he feel when he returned to work on new levels of Mario in the sequel to Super Mario Maker? I have assured us that ” I have a lot of mixed feelings when working in the Super Mario Maker 2 story mode. Our original vision was to inspire users to make their own careers or levels by offering them different samples in which to see and experience the different mechanics of the game. We knew that in the sequel we wanted to improve it with new tools, but also that we wanted to improve the just playable part, which was the seed for the creation of a story mode like the present. We wanted to expand the idea of sample levels, which also led us to create our own levels for the story & quot ;.
Nintendo has implemented a new game system that allows users to enjoy creation from the own history. Disappear to the users of Super Mario Maker 2 the arrival of the new way history? In Nintendo do not want such a thing to happen, so the firm has implemented a new game system that allows users to enjoy the creation of the story itself: ” I can tell you that I have tested and played more than 100 levels of the story and I’ve had a good time playing them, and I think it’s enough to be able to enjoy the sequel independently and offer users a way to spend the game. However, I think if the user focuses only on it, it will not be a good thing, because we are talking about Super Mario Maker after all, so we decided to add something called Luigi’s Help Mode, in which they will be remembering the construction facet of the game whenever you can & quot ;.
How does it work? Tezuka himself explained them to us: ” If you enter a difficult area of the game that you can not pass, you can enter Luigi’s assistance to have a help in which to reconstruct the map yourself and get through the screen. We hope that, through help, people will understand that creating screens is as playing them and that will inspire them to create their own levels and share them with the other users. & Quot; Super Mario Maker 2 will hit stores on June 28. In addition to incorporating a new story with more than 100 levels, Nintendo has wanted to launch new tools capable of making all your platforms in Switch.