Given EA’s commitment to the internal engine of the company developed by DICE, the use of Unreal Engine 4 instead of Frostbite is something that has always surprised players interested in enjoying Star Wars Jedi: Fallen Order. What was the decision? We were able to talk during the EA game with one of those in charge of Respawn’s technology and the Star Wars video game itself, Jiesang Song, who explained to us what motivated them to use the Epic engine.
<"The Star Wars video game started before being acquired by EA, so if I had been with them before, Frostbite could have been an option. The supposed completion of Star Wars Jedi: Fallen Order before the entry of Respawn in Electronic Arts (something has been confirmed in Gamespot a few hours ago), he had specified that the decision is coherent given the wide range of artists who have joined the team in recent years.
& p> ” We are a new team with people from many other studios, and the Unreal Engine is a widely used engine by many of our professionals, so it’s a technology that people are more familiar with. ” The game is released on PS4, Xbox One and PC next November 15. What do we think about the newness of the creators of Apex Legends? Do not miss our playable impressions of Star Wars Jedi: Fallen Order from E3 2019 .
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