As we get closer to the next generation of consoles and videogames, it seems more evident that the industry wants to get rid of the loading screens permanently. Star Wars Jedi: Fallen Order does not seem to be the definitive step to the liberation, but at least it reduces to the maximum of the load of scenes and in addition it masks it with dexterity with the objective of dispensing with annoying pauses between map and map .
Stig Asmussen, director of the game, explains to IGN that the key to everything resides in Stinger Mantis, the spaceship piloted by our protagonist, Cal Kestis. ” You ride inside, and in real time, then you leave the planet, jump into hyperspace, and land on the next planet, and it’s something that happened relatively fast. Much faster than we had originally planned ”
The process will not take the out of the game at any time. We enter the ship, interact with a star map and choose where we want to go next. The loading of this location takes place in the background while we travel through space.
Both PlayStation 5 and Project Scarlett will have backward compatibility with games of the current generation. The first of these has already demonstrated its ability to minimize the burden of scenarios, so we assume that the Star Wars Jedi: Fallen Order loading system will be greatly benefited in the next generation.