Jeff Magers, the level designer of Respawn Entertainment for the development of Star Wars Jedi: Fallen Order, has spoken with the American magazine GameInformer about some interesting aspects about the exploration of his action and adventure video game set in the universe of Star Wars.
” It’s a game of exploration from a level design point of view, ” stated Magers. ” There is not going to be an objective interface that tells you where to go but, at the same time, the game will mix abundant cross-cutting tools so that scene by scene is fun and good ”
There is a lot of exploration and freedom within the world. The creative also wanted to reveal in the interview something that we already told you in our first Star Wars Jedi preview: Fallen Order, that inspiration of the Metroid saga. ” Metroid has totally served as inspiration for us. What it means for us to have similar design levels to those of the Metroid is to offer the enthusiast to sense of guided exploration, “the designer commented in the interview.” A lot of exploration and freedom within the world, but at the same time a series of hand-crafted moments to be able to focus on giving good moments to the players “.
” The Force powers that we are going to go unlocking are, so to speak, Something similar to a system of locks and keys, that means that the force can not reach places that previously remained inaccessible. Maybe there’s a new area or, maybe, a little secret, “Magers continued.
The game was not exactly successful in communicating its style of play during E3 2019, with a video like demo publicly presented at the fair that left more questions than certainties about its approach. In fact, in recent weeks the studio itself has had to dispel the general feeling that Star Wars Jedi: Fallen Order is an easy game.