The publication of the extensive video gameplay of Star Wars Jedi: Fallen Order is not from the last information that will leave the game this June. Thanks to an interesting special Game Informer magazine, we have been able to know several details regarding its game mechanics and other features of the expected third-person action title of Respawn Entertainment.
Starting with combat, is it mandatory to focus on each enemy in the game? No, but it will be more successful if the opponent is blocked correctly. In this sense, later on, the team in charge said that they have sought to avoid attacks in which there is more than one button, such as X + Y simultaneously.
On the other hand, how will BD help us? one? In various ways. It is an exploration droid, it is obvious that it will provide the player with information about their environment when required. But on the other hand their services will be more visible in the game through a network that will indicate danger to a precarious state of health of Cal. The map will be another aspect to dominate by the player and although it will be very helpful, it will not give the exact location of the secrets that the video game hides.
The laser sword can be customized, although not all colors are allowed. It was also meant that a drawn sword can be useful for something beyond the combat, for example serving as a flashlight in the darkest levels of the adventure, something that we can see in his last demonstration. Bliss ” flashlight ” can adapt to the player’s taste, although some colors are prohibited from LucasFilm. There will be other options for aesthetic customization for the ship, BD-1 and the protagonist’s clothing.
The special Game Informer also allows you to learn more about the ideas of Respawn Entertainment regarding the photo mode and New Item +. The first is feasible, while the second, “being a game inspired by the metroidvania”, is unlikely because of the problems for the design of the video game that could arise.
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