After the return of Final Fantasy VII, Final Fantasy IX and Final Fantasy X to systems like Nintendo Switch, PS4, Xbox One or PC, many thought that Final Fantasy VIII was the ugly duckling of the franchise. Nothing could be further from reality: the firm had ambitious plans for the software starring Squall and Rinoa, an authentic remastering of the PSX classic. As explained in the Japanese magazine Famitsu its director, Yoshinori Kitase, the plans of the re-release of Final Fantasy VIII were similar to their namesakes of 32 and 128 bits.
” At the beginning, the plan was to launch it in the current generation machines with the same graphics as the original. However, the title recently celebrated its twentieth anniversary and, as televisions evolved we decided that it was necessary to improve the quality of the characters, “we have known thanks to the translation of Siliconera, ” We continued its development until just before completing its development, suddenly, we decided to work on the improvement of the protagonists, so we are in need of a change of date for its release. “
Kitase has recognized the work of Hiroshi Harada (programmer of the battles), Tomohiro Kayano (modeler of characters) and Tetsuya Nomura himself (designer of the protagonists) as the main responsible for bringing back the classic J -RPG The director stressed that “we were able to relive Final Fantasy VIII with wonderful quality. The problems were there, but in the end it was the right decision. & Quot; Final Fantasy VIII Remastered will hit PS4, Xbox One, Nintendo Switch and PC on a date to be determined in the present 2019.