One of the Platinum bosses, Atsushi Inaba, has spoken with the VGC portal about the cancellation of ScaleBound, which brought Microsoft users headlong in 2017. Although since then, much has been addressed about the culpability of the developer and the editor in the present case, Inaba has wanted to break a spear in favor of Microsoft, assuming that the firm of Redmond did not run the best luck after confirming the tragic news. The Japanese developer does not think it fair.
” Seeing the fans getting angry at Microsoft for the cancellation was not easy for us, “said the businessman,” the reality is that when a game in development can not be launched because both parties fail. I think there are areas where I could have done better and I’m sure there are areas in which Microsoft, as a publishing partner, would like to have done better. Nobody wants a game to be canceled ” Scalebound was one of the most exclusive exclusives for Xbox One.
Naturally, it could not address more about the controversial cancellation: ” We can not go into detail about it, because there are a number of commitments as developers. We want to make sure that the editor who gave us the opportunity to make a game in the first place is not treated so poorly by followers. The truth is that we take the worst part of the fans because the development of the game is difficult and both parties learned lessons, without a doubt ”
Despite the traumatic cancellation, Platinum I have not stopped launching and announcing video games since then, which is a proof of his health today.