During E3 2019 we had the opportunity to chat with the head of The Coalition, Rod Fergusson, who explained the reason behind the lack of gameplay of Gears 5 during the presentation of Microsoft in E3 over the weekend. It should be noted that the exhibition was composed of cinematic paths, both campaign and Escape mode, as well as a road map for subsequent demonstrations.
According to Ferguson, the study tried to challenge the conventions on what the unveiling of a game is usually and give prominence to the multiplayer, making E3 a kind of starting point, rather than a climax.
” We had an idea to challenge expectations. We did not want to follow the same pattern all the time. Instead of announcing it and then touching base every few months or every month, with this idea of creating expectation and then letting it calm down to bit and then rekindle it, and let it calm down again, we wanted to try something different. So we decided to wait for year from his announcement, let people at least talk about him and after a year show something new and now, for the first time, we took the multiplayer to the stage, which we had never done before. Now we feel there is a lot to talk about. & Quot; explained the developer. ” There is so much to talk about, we feel we started in this E3 and we are going to push and push and push until September 10 for a bigger impact and have a bigger moment. ” I have added
It is important to clarify that the Escape cooperative modality has been tested on the E3 exhibition floor and, in fact, we have had the opportunity to do so. However, they did not show playable footage in the conference, nor in this way, nor in the story mode. Gears 5 will debut on September 10.