The authors of Alan Wake and the promising Control think “fantastic” ” the inclusion of SSD cards in PS5 and Project Scarlett, because thanks to this technology, “a large number of transmission problems” will be eliminated. that video games usually have. As has been mentioned on multiple occasions, one of the main advantages of these SSD cards is that load times will be reduced as much as possible.
I hate those elevators where you should wait during loading times. To the words that Phil Spencer dedicated to the Xbox Scarlett presentation, the Remedy team has emphasized that they have “those slow-moving elevators where you have to wait until a part of the game world is loaded.” Or the uncomfortable tunnels that you have to go through yes or yes, “they explain in an interview with Gamingbolt. “Getting rid of all this is good news for everyone,” added the authors of Quantum Break.
Although it’s still looking like the next-generation videogames work on these platforms, just a few weeks ago Sony showed a comparison of loading times on PS4 and the future PS5 with spectacular results. It is not the only novelty that attracts the Remedy team. ” We all love that the hardware is more powerful ”
Thanks to this the developers can design and create “flashier” videogames ” or creative. ” Especially because we, as a studio, struggle to achieve a really high graphic fidelity. Do not forget that we are also for the technical and visual achievements, “say the Remedy artists.” So I think it’s good news “.
Remedy is preparing to launch Control, its new action videogame, which will be released on PC, Xbox One and PS4 at the end of August.
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