Last week Kickstarter launched the crowdfunding campaign from Mirador, to cooperative roguelike where players cross portals to unknown worlds, explore ruins and face bosses to get booty. This formula has been repeated on countless occasions, but Mirador puts on the table some innovations. The most remarkable is undoubtedly the design of their bosses.
The bosses we face in Mirador’s fantasy dungeons are called sentinels, and they are all designed by the community itself. How does this feature work? The players progress on their own, and on the way they get loot. Part of these rewards are pieces to build your own sentinels, which you can leave to other players. When they win, they gather even more loot for us, so that we can improve them in more powerful sentries.
The sentinel’s personalization seems quite complete: we can choose their weapons, armor, skills and cosmetic details. Although they seem intimidating, players can overcome several of these challenges during the same game, and eventually reach a sanctuary. There, they have the option of going ahead in the dungeon to look for tougher challenges and better booty or withdraw with what they already have.
At the time of writing these lines, Mirador accumulates more than 14,000 of the 53,000 euros you need to get out there. There are still 24 days until the Kickstarter campaign expires, so it seems feasible that it will achieve its goal.