Since Nvidia launched its real-time raytracing technology, it has received much criticism for the lack of compatible titles, exclusivity (although it will take the raytracing to the GTX cards) and for the lack of understanding of a part of the users, who do not just see the usefulness of the rays. However, we already have a game with us that goes beyond the visual application of raytracing to really take advantage of it as an interactive mechanic: Stay in the Light.
The game, which has just arrived in Steam anticipated, is being developed by a single independent developer using Unreal Engine. Interestingly, Richard Cowgill, who is what the author is called, has been able to start this development thanks to the opening of the raytracing to more cards outside the RTX. Stay in the Light is a perfect example of what happened when you put the tools and resources within the reach of all developers, especially if you consider that this was only three months ago!
Recommended: We will have a new Dragon Quest ad on E3 2019.