It has been two years since the official release of the first Oculus Rift model and although there is debate about whether or not it is managed to revolutionize virtual reality for the world of video games, it is undoubtedly shaped by its influence, leaving us in the current scenario, in which the VR has its own market, devices and launches. This sector and its public require new needs to which Oculus VR, developers of the helmet with the same name, has wanted to answer through Oculus Rift S. Which has become the first major revision of the virtual reality helmet.
The resolution of the team’s lenses has increased from 1200×1080 to 1280×1440. There are numerous design changes with respect to the 2016 model and important improvements in its specifications. First, the resolution of the team’s lenses has increased from 1200×1080 to 1280×1440 per eye, to grateful improvement for the game interfaces in the system. Other modifications also stand out, such as an improved soundtrack with the possibility of using external helmets, or the IPD (Inter-pupillary Distance) adjustment system through software, which eliminates one of the most recurrent problems in the models prior to the launch of the definitive helmet Changes that the company justifies with a rise in the price that revolves around 10% with respect to the previous iteration.
However, the biggest change in this update is the detection system integrated in the glasses. virtual reality, which makes them only dependent on their controls and PC to be functional without requiring the installation of accessories in our game space, a system inherited from the Oculus Quest and Windows MR. This facility offered by the update of the well-known helmet of VR is the main point of sale of the company against other models.
And is that, despite these changes, the company has opted to keep the same requirements that in its previous model, which ends up limiting the potential of the review and away from other proposals that enjoy better specifications, as is the case of VR products launched by Valve. These limitations can be checked in sections such as the refresh rate of the lenses, which goes down from 90 to 80Hz, a slight reduction, but which is not expected in a review of a product that depends on the ability to reproduce images with good quality. and fluency.
Your proposal is more focused on players, its more enthusiastic audienceOculus VR is aware that the best way to expand the virtual reality market is by increasing the number of households with a VR helmet. in their studios and salons, since a greater number of devices will encourage the creation of more content for their products. Oculus Rift S closes the circle opened by Oculus Go, occupying a privileged position as the new flagship product of the company and as its proposal more focused on players, its more enthusiastic audience.
The key date to find out If the proposal of the American company succeeds in its proposal after the launch of Rift S on May 27, it will be after the launch of Valve Index next August, finding on the market two updated proposals for virtual reality, one that bet for comfort and accessibility for most players and PC equipment and that will focus its efforts on image fidelity, tracking and the fluidity of a more powerful team.