At a recent investor meeting, some of Nintendo’s top designers have communicated their ideas and ambitions about a next-generation controller that, if met, should be easy to use and versatile and immersive enough to define a new standard in the video game industry
” I think we should move quickly from the current command, and we are testing all kinds of things ” explains Shigeru Miyamoto, Mario’s father and The Legend of Zelda. ” Our goal is to reach an interface that exceeds the current command, where the player does the reflection directly on the screen, and the user can clearly feel the result [of their actions]. This is something that has not yet been achieved ” indicates the creative Actually, this is something that virtual reality already experiences, but Nintendo seems to be completely satisfied with the result. Miyamoto continues: ” We have tried all kinds of motion controls, but none seems to work for everyone. As the company that knows the most about controls, we are eager to create a command that can be used with ease and that becomes the standard of the next generation. “
We have tried all kinds of motion controls, but none seems to work for everyone.” The hardware development team is also involved in this challenge, but of all the devices born of this effort, only a few will reach the hands of consumers ” recognize Ko Shiota. ” We will only launch a product if it can be used successfully to control the software properly. We have not yet invented a universal command that is not like any of the current devices & quot ;.
The truth is that Nintendo has a long history of innovations in terms of controls, and its designers know it well. During the meeting, the creatives illustrated how elements such as the crosshead or lever of Nintendo 64 were gradually accommodated in the controls of the rest of companies. Several new ideas have also been tested on the Nintendo Switch. In game 1, 2, Switch players look directly at each other instead of the screen, while the VR kit from Nintendo Labo invites us to create a new type of control for each program.