Many were surprised that Ninja Theory bet on a multiplayer video game for their first big announcement as a studio now that they are under the shelter of Microsoft. The reason? One of the team’s spokespeople explains it very clearly.
” I am the creative director of Bleeding Edge and I like the multiplayer ” Rahni Tucker, the main responsible for the project, who had previously directed the project, made it very clear. DMC combat. ” You already know Tameem Antoniades, and you already know the type of game that is his inspiration and that he is really good at. So when I was given the opportunity to be in charge of a project, I wanted to combine my passion for third-person combat with multiplayer. I like to enjoy competitive team titles, I wanted to multiplayer. “
Tucker himself remembers in an interview with the Eurogamer portal that the project was in development long before Ninja Theory was bought by Microsoft. & Quot; I wish the videogames were done so fast, but no .. We have not been able to make much progress with Bleeding Edge in a single year and, of course, I do not think the studio’s interest would be that we were doing an online game ” p>
Does this online and competitive video game mean that it changes the focus of attention of the studio towards this kind of works? ” Of course not. I think Tameem is going to the kind of things I like, so people who are studio fans and who like that kind of thing can rest easy “.
At GamesFreeBola we’ve already tried the new game from the creators of Hellblade and, from here, you can check our impressions with Bleeding Edge.