If you liked Chilvary: Medieval Warfare or War of the Roses, it is very likely that you have already had your eye on Mordhau, a new medieval war game that has been sweeping sales since its premiere. Whether you have just started playing or if you are thinking about getting started, in this guide you will find useful tips for your first hours of play. We will talk about economy, personalization, weapons, combat and equipment.
The first time you start Mordhau, you will be offered the chance to play a tutorial. Logically, it is advisable to do so to understand the basics of combat and movement, and even if you are lazy or already know them, we recommend playing it for equally eleven finished, you will be rewarded with 2,500 gold coins.
Technically, it is possible to start spending that money immediately, but we recommend that you wait a bit before doing so and continue reading to better understand how the equipment works. Maybe that way you will not regret buying something that does not interest you in the long run.
Instead, use a pre-engineered warrior. Do not get carried away by numbers, just get to the idea of the type of gameplay that each proposes and choose the model that best suits your preferences. Later, you can edit that same character with other pieces you buy. In other words, it is better to start with something simple and plainly functional that you can edit to your liking over time.
It is true, on the other hand, that the default classes do not have access to the kits, doctors or fire pumps, among other types of equipment that do have other personalized classes and that can be very useful. If you know what you are doing, it is totally possible to go for one of these. But we do not recommend it for a beginner.
Mordhau works with a computer configuration menu that works very similar to the ‘loadouts’ of the Call of Duty series. Each weapon, skill and skill you have a cost of points and everyone has a limit score (16) to balance the possibilities of any character. What should you equip yourself or not?
That depends on many conditions, and that you will discover that everything comes down to a question of viability. For example, armors (like horses) have a balance between mobility and protection. Thus, the pieces of cloth (T0) offer total mobility and zero protection because they are simply cosmetic; while the medium armor (T2) offer you the same speed as defense. You can combine pieces as you want, but if you want to invest many points in other things we recommend that you cover your head and torso at least, even if you use light armor: this is where other players prefer to attack when there are gaps .
Skills, on the other hand, are merely complementary. There are some very useful ones, like Bloodlust. This restores all our health after defeating an enemy, but worth nothing less than 5 points. If you invest too many points in skills, you will have very weak weapons that will not help you win. Think about how you want to play first, and then see if there are one or two skills that can help you play that way. Friendly halves the damage done to allies, so it’s a good exception during your first few hours. But afterwards, it will surely ceases to be.
Additionally, you can make an intermediate control scheme where the mouse works for some things, but you also reserve keys for other actions that require a lot of precision.