In recent days, the authors of Injustice and Mortal Kombat have been criticized for their poor working conditions, and recently a new report has been published in which former employees, as well as creatives who still work at NetherRealm, relate their terrible work experiences in the studio responsible for the fantastic Mortal Kombat 11.
According to Gamesindustry reports, there would be many differences between one creative and another, with employees who failed in those dreaded crunch or intensive work days, and others who they rarely end up accumulating so many extra hours. ” I was doing 90 hours a week for about four months without resting for a single day ” said an employee who worked at NetherRealm during the development of Injustice in 2013. ” This included working on Saturdays and Sundays. I think I got to work up to 115 hours in a week ” he adds
Other employees have similar experiences, with about 100 hours per week during the development of Mortal Kombat X and Injustice 2. “It’s emotionally draining “” ;, says another employee. ” It physically drains you. You feel like you get up, go to work, go home and sleep. There is no time for family, or friends, or socializing or working at home. It’s just work. It’s everything you do at that stage of your life. And you feel like shit. You feel bad after doing it, physically and emotionally speaking ”
There is no time for family, or friends, or socializing or working at home. It’s just work. There are many other examples of employees who report exactly the same problem. They are many hours a week … for many months! Periods of time when fast food flies through the offices. Eats badly, sleeps little. Even with the most recent Mortal Kombat 11 have experienced another one of these fearsome crunch, which began in November last year. There are creatives who already consider these moments as “war scars.” Sleep under the desks Work until 2 or 3 o’clock in the morning. This has made some people proud, ” reports another employee.
Other creatives criticize those responsible for the study by, from their employees, put pressure on them to work more and more. They assure that nobody is obliged to overtime, but if you do not meet the objectives, then they will have reasons to throw you out. ” No one here came to tell you ‘Hey, go home and rest a bit. The work will continue here for when you come back ‘” says a creative. ” Instead, I always had the impression that I was being tested ”
Some of these creatives also criticize colleagues who accept this situation. They assure that if you go to your time they criticize you for not fulfilling objectives, and even others say “it was worse before, they would do more hours”, conforming to the current situation instead of fighting to improve their working conditions. Causes of these infernal days? Many creatives speak of a “very bad communication” in the studio.
No one knows that everything is on fire and that there are problems until it’s too late. “Communication at NetherRealm is very, very, very poor Nobody knows that everything is on fire and that there are problems until things should have been finished a week and a half before” explain creative studio Apparently not even the big event of presentation of the video game was one day, suddenly, they announced in the studio that there should be a playable demo, which caused several creatives to devote weeks to it.
So playable has been the situation for these employees that some have left the industry of the video game definitively. ” It took me years to understand that the philosophy of crunch was not something that is because video games are created that way, ” says a creative “” Only when the senior positions of my new job was down and told me that my life was important, then I changed that way of thinking, there is no pressure or expectation to work more than 40 hours a week,” concludes the creative
At the moment, NetherRealm’s top officials remain silent on these new criticisms, which are spreading through different international media.