As part of the activities parallel to the closed multiplayer beta that is underway, the Taleworlds study reported information on the competitive mechanics of Mount and Blade II: Bannerlord. In essence, they will appear in the multiplayer there will be preconfigured classes, whose arsenal will be congruent with the faction to which they belong and this system will support a personalization quota with advantages or perks.
Likewise, during the process of Items will accumulate points that will pay to choose a class, pay to improve it and also pay to revive, with the understanding that the mode in question allows it. While there will be better equipped and more powerful classes, this system will print balance in the mechanics, forcing players to intelligently manage their points, either to optimize their class or to be able to return to the game.
& quot Some classes are clearly stronger and better equipped than others, but they do not necessarily mean they perform at a higher level in all instances and, of course, they cost more, which limits your options when you go back to life & Quot; , the study explained. “In general, we think that these changes in the class system will translate into a fairer and more accessible multiplayer experience that promotes teamwork and communication, and centers the gameplay on the skill with the directional combat system that distinguishes the games Mount & Blade. ”
Born in 2008, Mount & Blade is a franchise that mixes simulation with action and strategy in a medieval setting -with one or another exception-, although it has never been distinguished by high production values, its Unique concept and fun mechanics have made it an object of worship among computer players, reaching sales of more than 6 million units. Mount and Blade II: Bannerlord is in development since 2012, but its release date is still unknown.