The Milestone studio, one of the most prolific of the moment, has presented all the details about the multiplayer facet of MotoGP 19, its new delivery of speed and motorcycling that goes on sale this summer on PC, PS4 and Xbox One.
It will be the first title of the British team to introduce dedicated servers for online with which they promise “to play with a very low latency and achieve more fluid roots without a trace of lag”.
Of course, there will be public halls but also private parties with their own totally personalized Grand Prix, which will allow us to compete with those we wish. In addition, Race Mode Manager is also presented for the first time in the MotoGP saga, to define all race sessions, the environmental conditions of the track and even assign penalties to drivers who behave irregularly as in a real motorcycling race. ” Thanks to the TV Director mode players players can also manage the cameras and superimposed information, to capture the most spectacular actions that they will include in live broadcasts & quot ;, they explain in their statement.
” Racing games are incredibly demanding in regards to bandwidth and time to creditable credible action on the track. Managing a MotoGP bike that moves at 300km / h requires absolute accuracy in collisions, and an accurate reproduction of the movements of the opponents, “says Michele Caletti, studio producer. & Quot; Thanks to dedicated servers, ping times are lower and, in addition, much more stable The problem of server bandwidth disappears and all players have exactly the same data movement And the feeling on the track is incredible now! “.
The delivery of the series comes this year full of novelties, and one of the most striking is the sophisticated artificial intelligence of MotoGP19, a breakthrough for driving games.