Maybe his name does not tell you much but Dylan Cuthbert was one of the main creatives after the mythical Star Fox of Super Nintendo. His importance was such that Shigeru Miyamoto himself, at that time, asked him to play with Sony on PlayStation. He did it, as the creative has related to social networks, where he has shared frankly interesting details about his relationship with the Japanese.
& quot; When Star Fox 2 was canceled, we participated in a great farewell meal &, comments the creative. At that time the father of the saga Super Mario approached him to explain the reasons that led to Nintendo to cancel the launch of a video game that had already completed its development. & quot; I have explained to me that they did not want to be perceived as inferior to PlayStation and Saturn & quot ;.
Since the contract between the Argonaut team and Nintendo had come to the end, the creative had to return to the UK, and that’s when Miyamoto & quot; lamented & quot; for being able to hire him since Argonaut had already taken measures to avoid that kind of signings. & quot; After marrying a young Japanese girl, Miyamoto told me she could get me a job at Hal Laboratories with Satoru Iwata, but I was in the middle of nowhere near Monk Fuji, and I loved living in Kyoto & quot;
Just do not work for a company whose name starts with S & quot; I told him that I would find my own way to return to Kyoto, and I had already made contact with other videogame companies, with which I replied abruptly: ‘Simply do not work for a company whose name starts with S & quot; Cuthbert had already done it. & quot; I was already talking to someone from PlayStation in Foster City. At that time I did not realize the shit between Sony and Nintendo on the SNES CD Drive! “
Cuthbert ended up working with Sony just six months after that farewell. & Quot; I feel an immense sadness for not having been able to join Nintendo at that time since it would probably be the place where I would I still work, but I would not give up the Sony years for anything in the world. “In addition, the creative recalls that in 2001 I was able to return to Kyoto with his new studio, Q-Games, and was able to work again with Nintendo on multiple projects.
& quot; Digidrive, StarFox Command, Reflect Missile, X -Returns, Starship Command, StarFox 64 3D and a secret Miyamoto project that was not released due to market circumstances & quot;, continue the creative. & quot; Someday I would like to work with them again! Never say never, “I have concluded. To the delight of Cuthbert, with the release of SNES Mini fans could finally enjoy Star Fox 2.