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You are here: Home / Games / Marvel’s Avengers: Crystal Dynamics downplays the QuickTime Events in the Avengers game

Marvel’s Avengers: Crystal Dynamics downplays the QuickTime Events in the Avengers game

June 18, 2019 By James Miller Leave a Comment

The E3 2019 has left us with a lot of new information about Marvel’s Avengers, but not all fans have liked it. One of the aspects that has raised the most controversy has been the presence of QuickTime Events, which has been confirmed and nuanced.

” This type of playable mechanisms are much more present in the part that has been taught to the people in the rest of the videogame “, wanted to reassure Noah Hughes, creative director of the game on Avengers in an interview with the WCCFTech portal. ” This is an opening sequence and, in fact, we use something similar to QuickTime Event to train players. For example, when you see Thor crushing at the beginning of the level, we are presenting with heavy attack buttons and getting involved with all of it. “

They are going to abuse” And, besides, there are some specific moments in which you will have to express the effort of the hero and things like that. But I would not say that they are important parts of the playable experience and, of course, they are going to abuse. We are going to use them from time to time because we think they can be useful for us, ” said the creative.

” I think that, as it was, it is like one of the videogame design tools that we have available. We try to use them as much as possible to enrich our experience, and for our users to enjoy it, “he said.

The videogame has been the subject of some recent controversies, such as the final decision not to change the aspect of the characters of Marvel’s Avengers although, initially, it had been warned that this possibility would be studied in the face of criticism from fans.

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Filed Under: Games, News Tagged With: Crystal Dynamics, Marvels Avengers, opening sequence, QuickTime Events, Thor

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