Little is known about the architecture of Intel’s dedicated Xe graphics; if perhaps the company plans to adapt the designs and game to the market of the data centers. Today, yes, we have learned that when they arrive in 2020, the Intel graphics will offer “hardware raytracing acceleration”, by combining efforts between CPU and GPU to make real-time ray tracing to reality. For now, yes, the statement is included in the field of rendering for data centers and film.
The company has given as an example the film How to train your dragon 3, whose rendering has been done with Intel processors. The announcement does not mention the compatibility with DXR, which is nothing other than the DirectX 12 extension for ray tracing. Instead, the blue talks about the “family of API structures and libraries for Intel rendering.” Jim Jeffers, senior engineer and senior director of the rendering and visualization team, has confirmed the hardware rendering in this way: “Today I am pleased to report that the Intel Xe architecture roadmap for optimized rendering for data centers includes support for acceleration of hardware raytracing through the family of API structures and libraries for Intel rendering.
With this, although no DXR technology is on the table, it is confirmed that Intel is working on the ray tracing in real time. The terrain of film rendering with its Quadro RTX, Intel must continue to strengthen its position in the market Relying on CPUs exclusively will stop being the best option, so they have to develop a GPU proposal worthy of the situation. for the raytracing has been to get out of the RTX to get to the GTX Also, remember that the generational jump of PlayStation 5 implies the arrival of the lines to the consoles.