The collaboration between the different studios affiliated with the PlayStation and Sony brand is no secret, but it offers unexpected surprises and curiosities. The last one comes from the Reboot Develop of Dubrovnik, from which the VG247 portal has echoed. Ensures that the spear, one of the main weapons of Aloy in the successful Horizon: Zero Dawn of Guerrilla, was not an original idea of the Dutch study: it was the brainchild of an artist from Sony Santa Monica, creators of God of War.
He has explained one of the bosses of the company after Killzone, Hermen Hulst, who has ensured that thanks to the collaboration between studies, the weapons of Aloy are what they are today. The main Sony companies, such as the aforementioned Sony Santa Monica and Guerrilla, exchange developers twice a year with the aim that workers have experience in a first studio in a different continent in a program that also includes Media Molecule, parents of Dreams or LittleBigPlanet.
During Horizon’s development, the God of War combat design technician became involved in the gameplay of the title. He suggested that a spear would be something suitable for the exploration video game, to which Hulst invited him to create an optimal design for the software. The presentation was successful and became a reality in the game to a point where the spears became one of the main tools of the protagonist.
The Hermen Hulst team not only receives help from its PlayStation partners; He has also known how to offer his wisdom to other studies. This is the case of Hideo Kojima’s new video game, Death Stranding, which is being developed with the Decima engine of the Dutch. There has been a lot of talk about Guerrilla and Horizon during this day: in the last few hours, some clues have appeared about the supposed sequel to the game, which would already be in development. According to an actress from The Frozen Wilds, Horizon 2 is a reality.