It’s no secret: No Man’s Sky had one of the most controversial releases of recent years, one of those games that we say “you hate it, or love it. “” Speaking with PC Games N, Sean Murray (game director) confirms that this perception could be easily checked by looking at the game’s average activity. ” It was a very polarized release […] For each person who came to play your game for an hour, you had another that took 50 hours or whatever, “explains the creative, which places the average activity of the game in about 25 hours per head.
But the No Man’s Sky that we know today is very different from the one that arrived in stores in its day, to the point of winning back the popularity and acceptance of a very good part of the fans How did that impacted the average hours of each player? “The person who buys the game [now], who buys Next, generally plays for about 45 hours on average” explains Murray. “That’s a really high number for an average.There are very few games that I have played in a year and they play for 40 or 50 hours, so we are happy with that. “
In fact, it seems that the most dedicated sector of the community was precisely the one that encouraged Hello Games to feed the game with improvements and new features. ” We had very high exceptions with some people. They played [at NMS] as if it were their game forever, for hundreds of hours ” explains Murray. ” We started to worry about those metrics. It’s not that we want people to play our game for centuries, but that we do not have many classic or traditional gameplay cycles to keep people going for a long time. They played it because they like it, because they wanted to see the next planet or whatever it was. & Quot; Observing the activity of the players, Hello Games estimates that one of the construction has become an unpredictable favorite task of No Man’s Sky fans.