No Man’s Sky was one of the most controversial releases of this generation of video game consoles, and that was mainly due to a very confusing promotional campaign in terms of what the game was going to bring and some unfulfilled promises such as the absence of multiplayer in proposal. Now Hello Games, through its main person in charge, have talked about how things are and how the project started.
No Man’s Sky has been a great success for us. Sean Murray assures us that “No Man’s Sky is a fun game”, in a few words collected by the portal GamesIndustry. “I always underestimate how big it ends up being, thinking that now a little quieter period when there are fewer people playing. No Man’s Sky has been a great success for us and, in addition, the player base has remained strong. “
” We knew it was going to be a video game that was going to divide the fans a lot, we already knew that it was not going to be an experience for everyone, “explains Murray. “When we launched No Man’s Sky and, in fact, when we started talking about it, I had the feeling that it was going to be a game, and I kept thinking about it for a long time. were made with a small audience in mind, although it was really big. “
The industry has very little patience” I think the industry puts a lot of emphasis on initial and heated salts reactions of the community , but very little attention is given to how the long-term evolution of videogames is and what plans for them have studies, “continues the executive / creative. “We want to do silly, creative and crazy things, but at the same time we need to have some patience with the most ambitious things and give them some support.”
The video game, despite suffering a lot of criticism, has also achieved a very dedicated fan base. In fact, recently the title has been news for a strong economic investment of a group of players to thank Hello Games for No Man’s Sky with a huge advertising poster.