The triangle of weapons has been an aspect present in the Fire Emblem saga since its origins, specifically since the fourth video game, FE: Holy War (which inspired Three Houses). However, in the new installment of Intelligent Systems for Nintendo Switch the dynamic does not appear, or at least is less visible, as the developers themselves stated to the Jeuxvideo portal in an interview. So … how does the weapon triangle work in FE: Three Houses?
If you remember, the weapon triangle consists of a very particular scheme (sword> ax> spear). In Fire Emblem: Three Houses this scheme is not present by default, but through three optional equipment skills: parts, which causes damage to units with swords; mellahachas, which causes damage to units with axes; and bankruptcies, which causes damage to units with spears. They are not available from the beginning of the adventure, but as our soldiers level up, they are unlocking, being our decision whether to equip them or not.
This establishes an important change with respect to past deliveries of Fire Emblem, but you can’t say that the weapon triangle has completely disappeared. If you want to know more details about the different options available in the game, you can consult the analysis of Fire Emblem: Three Houses that we published recently in the magazine.